Terrific Tech Tool To Try: Code to Create and Communicate
The Scratch website offers detailed instructions about how to start a Scratch project.
Using Scratch as a digital storytelling tool, students can:
- Create poetry.
- Create short stories related to a piece of literature.
- Create and/or illustrate a math problem.
- Research and report about a career.
- Research and report about a historical figure, scientist, etc.
- Illustrate a current event.
Here are a few ideas for story assignments:
3-2-1 About You
Create a Scratch project about yourself. Use a photo of your own face (you can paste it on any sprite body). Begin by outlining your project on a storyboard, with a title, introduction, middle, and end. Include the following:
- Three traits that make you a good team member when working in a collaborative group.
- Two science topics that we will be studying this year that you find particularly interesting.
- One short-term goal (for this school year).
- One long-term goal (5 or 10 years from now).
- Import your face on a sprite.
- At least two background changes.
- Speech or thought bubbles to communicate content.
- Music at beginning and end.
Scratch an Element
Research your assigned element from the periodic table. Create a Scratch project focusing on one or more unique properties of that element or a common compound. Begin by outlining your project on a storyboard. Include the following:
- An animated Bohr diagram of your element.
- The atomic number, mass, and number of protons, neutrons, electrons.
- History of your element.
- Interesting facts about your element.
- Cite references used.
- At least two sprites –- at least one of which moves.
- At least two background changes.
- At least two different sound effects or voice-overs.
- Everything must start when the green flag is clicked.
Newton Has an Itch (So Scratch It!)
Create a Scratch project explaining or demonstrating one of Newton’s laws. Begin by outlining your project on a storyboard. Include the following:
- A description of one of Newton’s laws.
- At least two animated demonstrations of the law.
- At least two sprites.
- At least two background changes.
- Speech or thought bubbles OR voice-overs to communicate content.
- Use one or more command keys to move an object.
- At least one sound effect.
As students build their stories in Scratch, their work aligns with ISTE's definition of computational thinking. With Scratch, students
- Formulate a problem as they determine how to use the elements in Scratch to construct their story -- creating plot, setting, sequencing, and perspective.
- Logically organize and analyze data by creating blocks of code to create characters and design settings.
- Represent the data (story content) through the movement of sprites -- the characters in Scratch. The source of sprites can be from Scratch’s extensive library, an online image, a cropped photo, or an original drawing in Paint (an online drawing program within Scratch).
- Use algorithmic thinking as they create code to make sprites move and communicate.
- Identify, analyze, and implement solutions in the ordered steps they created to make the program work as they envision.
- Transfer this problem-solving process to other situations as they tackle more complex animation challenges within Scratch and elsewhere in their lives.
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